Advanced Game Design

Introduction Schedule Assignments Resources

Blog

Weeks 1-5:
Vertical Slice #1 Comedy Games

Week 1: 9/8 Introduction (we only meet on 9/10 this week)

  • Teams gather or are assigned
  • In-class jam if we have time

Due before class on 9/15:

Week 2: 9/15 Prototypes

  • Class discussion on reading
  • Teams show games and report results of the Prototype Playtest to the class
  • Review of playtesting protocols and methods

Due before class on 9/22:

  • Teams post a video capture of a complete playthrough of their Revised or New Prototypes to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 3: 9/22 Revised or New Prototypes

  • Revised or New Prototypes Due
  • In-Class Playtests and Critiques

Due before class on 9/29:

  • Teams playtest their Alpha Builds using the Playtest Experience Report
  • Teams post results of the Playtest Experience Report to the blog.
  • Teams prepare a report of the results of the Playtest to the class.
  • Teams post a video capture of a complete playthrough of their Alpha Builds to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 4: 9/29 Alpha Builds

  • Alpha Builds Due
  • In-Class Playtests and Critiques
  • Meet with professor to devise polish strategy
  • Develop project with team

Due before class on 10/6:

  • Teams playtest their Revised Alpha Builds using the Playtest Experience Report
  • Teams post results of the Playtest Experience Report to the blog.
  • Teams prepare a report of the results of the Playtest to the class.
  • Teams post a video capture of a complete playthrough of their Revised Alpha Builds to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 5: 10/6 Revised Alpha Builds

  • Revised Alpha Builds Due
  • In-Class Playtests and Critiques

Due before class on 10/13:

  • Teams playtest their Beta Builds using the Playtest Experience Report
  • Teams post results of the Playtest Experience Report to the blog.
  • Teams prepare a report of the results of the Playtest to the class.
  • Teams post a video capture of a complete playthrough of their Beta Builds to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 5: 10/13 Beta Builds

  • Beta Builds Due
  • In-Class Playtests and Critiques
  • Assign Vertical Slice #2 Affection Game
  • New team formation for Affection Games

Due before 11:00am on 10/14

  • Each student posts a Postmortem of Vertical Slice #1 Comedy Game. Write a blog post of 400-500 words describing what you personally did well on and what you could have done better for Vertical Slice #1: Comedy. How could you have made the game achieve the goal in a more comprehensive way?

Due before class on 10/20:

  • New Teams jam a rough Prototype of Affection Games. Brainstorm hard and get something working fast.
  • New Teams playtest their Prototype using the Playtest Experience Report
  • New Teams post results of the Playtest Experience Report to the blog.
  • New Teams prepare a report of the results of the Playtest to the class.

Weeks 6-10:
Vertical Slice #2 Affection Games

Week 6: 10/20 Prototypes

  • Teams show games and report results of the Prototype Playtest to the class
  • Workday
  • Meet with professor to discuss development plans

Due before class on 10/27:

  • Teams post a video capture of a complete playthrough of their Revised or New Prototypes to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 7: 10/27 Revised or New Prototype

  • Revised or New Prototypes Due
  • In-Class Playtests and Critiques

Due before class on 11/3:

  • Teams playtest their Alpha Builds using the Playtest Experience Report
  • Teams post results of the Playtest Experience Report to the blog.
  • Teams prepare a report of the results of the Playtest to the class.
  • Teams post a video capture of a complete playthrough of their Alpha Builds to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 8: 11/3 Alpha Builds

  • Alpha Builds Due
  • In-Class Playtests and Critiques
  • Meet with professor to devise polish strategy
  • Develop project with team

Due before class on 11/10:

  • Teams playtest their Revised Alpha Builds using the Playtest Experience Report
  • Teams post results of the Playtest Experience Report to the blog.
  • Teams prepare a report of the results of the Playtest to the class.
  • Teams post a video capture of a complete playthrough of their Revised Alpha Builds to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 9: 11/10 Revised Alpha Builds

  • Revised Alpha Builds Due
  • In-Class Playtests and Critiques
  • Meet with professor to devise polish strategy
  • Develop project with team

Due before class on 11/17:

  • Teams playtest their Beta Build using the Playtest Experience Report
  • Teams post results of the Playtest Experience Report to the blog.
  • Teams prepare a report of the results of the Playtest to the class.
  • Teams post a video capture of a complete playthrough of their Beta Build to Youtube and post the link to the blog.
  • Teams upload the executable to Dropbox (or any similar service) and post the download link to the blog.

Week 10: 11/17 Beta Builds

  • Beta Builds Due
  • In-Class Playtests and Critiques

Due before 11:00am on 11/18:

  • Each student posts a Postmortem of Vertical Slice #2 Affection Games. Write a blog post of 400-500 words describing what you personally did well on and what you could have done better for Vertical Slice #1: Relationships. How could you have made the game achieve the goal in a more comprehensive way?